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The traditional and hand-crafted foley, with exceptional audio quality, redorded on dedicated studio, built just for this purpose. With top gear and skilled artists, our foley work can be hired for both, full projects or partial assistance, that goes from sample suplies to VSTs design.
Ready to make the Sound of your Project.
Ready to break some stuff.
The foley production requires very unique characteristics from a studio and these requirements goes beyond the recording room, cabin or technical room. We decided to break these difficulties through an exclusive infrastructure and other dedicated elements for foley recordings.
![]() EquipmentsLike on any other audiovisual studio, quality equipment is essential and when it comes to capturing and audio monitoring, the requirements are even higher. So we work only with the top brands on the market. Audix, Genelec, Sunheinser, M-Audio, Mackie, PreSonus, among other big names, are at our disposal. | ![]() The StudioWith foley kept in mind since Its early design conceptions, our studio is prepared to change at every situation through modules, It can deal with extreme silence needs, to capture the drop of a pin, or a room full of presence to reproduce great impacts. |
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![]() The ArtistsFoley artists must be timing masters. They should be sensitive with musician's ears, must have dancer's feet and usually have as extracurricular activity at least one of these arts. Still, they must have a hell of creativity in choosing the right sources for each sound, making objects combinations and even create unusual objects, to achieve particular sounds. Here, the artist puts into practice all of his acoustic knowledges and, Its ability to combine and manipulate sounds. | ![]() Props ManufacturingOn movies, video or games, usually what we see is not really what we hear. Often, simple combinations like a sledgehammer and a watermelon does the job. In others, a "prop" should be created. After a few hours of drill, screws and scrap, we usually end up with a bizarre piece of art. |
![]() StorageHow to store so much junk? How to organize such junk? How to instruct the cleaning lady to stay away from this junk to avoid lose some important sound and, Wait! Who is calling junk our precious work materials? | ![]() WorkshopIn addition to the artist's creativity, it is essential a location that suits all the needs, on the production of custom props. Objects created for a specific sound. And we must admit, we had fun here. |
![]() PitsSurfaces, surfaces and more surfaces. Floor, roll, jump ... Everything sounds differently on each surface. This pits are different surfaces, each one ready for various situations that allows us, for example, get out of the beach sand, go through the bricks of the sidewalk, cross the asphalt and reach the other side, to the grass covered with snow. Without leaving the pit and especially, without leaving the studio. | ![]() RecordingsHere, we have all fundamental elements : the technical work from sound engineers , the top quality microphones, the right model and positioning for each situation, the ideal insulation for each object and scene. |
![]() Don`t fear the dirt!I think you wont paint you cabine with mud right before that voiceover recording, scheduled for 2pm, are you? All right, let's start at 1pm with that marsh scene and at 4pm we blow that gooey alien. We will schedule your car jammed take for tomorrow. OK? | ![]() EditionOur post-production stage recieves very special care. We certify the delivery of a clean material, edited and mixed to meet the requirements of the scene. Reverb and other sound properties can be taken into account or simply ignored. It gives freedom to Sound Designers to adapt , regardless of the game engine that is being used. |
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